![](/upload/ie/2021/web_upload_300111533type_1_52816029_crop.png)
Conceptual overview.
![](/upload/ie/2021/web_upload_300111533type_1_teaching_plan_5281515_crop.png)
At IE, asynchronous interactive sessions are defined as multi-person, interactive learning activities that are not live interactions, but rather take place in a back-and-forth manner across time (with rules on the frequency, duration, and format of these interactions).
The interactive component of asynchronous classes is critical and clearly sets them apart from homework or simple self-study of pre-recorded materials.
To help faculty with the design and delivery of asynchronous classes, below you can find some guidelines which are meant to be inspirational, not prescriptive. IE has developed 5 typologies of asynchronous classes, with an illustration of the dynamics that could be used and an estimate of required time, both for students and professors. Of course, some activities may fall between these categories. And if you have other great ideas about a different dynamic for asynchronous class, we would be delighted to hear about them! Send us a note to learning.innovation@ie.edu
5 Class Typologies
Understand new concepts | Applied exercise | Interactive discussion & forums | Project: analytical or creative | Studio Culture
Student preparation:
Mix of learning resources: readings, videos, multimedia & interactive materials, case studies.
Estimated time dedication for students: 2+ and 3+ hours.
by Prof. Andrew McCarthy (May 2021)
by Prof. Patricia Gabaldon (May 2021)
by Prof. Felipe Quintana (May 2021)
by Prof. Andrew McCarthy (May 2021)
by Prof. Pablo Vidal Areán (May 2021)
by Prof. Romina Canna (May 2021)